How to Keep Cool Under Pressure
Wednesday, 15 March 2023
by New Leaf Technologies
Keeping cool under pressure is a valuable skill to develop – not only in the workplace or within eLearning, but for everyday life too. Like any skill, this will take practice and time to master. Success doesn’t come over night and will require dedication, mindfulness, and well-thought-out execution in order to maintain a healthy mind.
- Published in Instructional Design, Resources
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Education in the Metaverse
Wednesday, 31 August 2022
by Matthew Hanly
What is the Metaverse? The Metaverse is a largely misunderstood concept. There are a lot of questions left unanswered, but to put it simply – it is the transformation or evolution of the internet. Spaces are morphing from a two-dimensional space into a three-dimensional one. It will be as though the internet will come alive
- Published in AR & VR In eLearning, eLearning Trends, Resources
Animation in eLearning
Wednesday, 17 August 2022
by Nick Van Dyk
To understand why we utilise animation in eLearning, we first need to ask a broader question: “What is Animation?”. There is a clinical answer:Animation is the illusion of simulating movement using successive images. Alternately, there is a preferred answer:Animation is breathing life, intent, and emotion, into real or unreal objects, people, creatures, and more. Something
- Published in Gamification, Instructional Design, Resources
The Top 5 eLearning Trends for 2020
Friday, 29 November 2019
by New Leaf Technologies
The history of “distance learning” can be traced back to the 1840s, when Isaac Pitman used correspondence courses to teach short-hand to millions around the world. Ever since, the trends for delivering learning far away from classrooms have kept changing. “eLearning” only really came into existence in the late 1990s, when Computer-Based Training (CBT) became
- Published in eLearning Trends, News, Resources
The Difference Between AR and VR
Wednesday, 06 February 2019
by New Leaf Technologies
In a world filled with rapidly evolving technology, it’s important to stay on top of new evolvements. With the emergence of augmented reality in the 1990s and virtual reality’s subsequent appearance soon after, these ingenious shifts are still quite young. Despite this, both VR and AR are becoming increasingly popular, especially in the gaming and
- Published in AR & VR In eLearning, Educational Technology, eLearning Trends